As previously reported, the Core i7- 980X Extreme Edition processor was introduced at the Game Developers Conference in San Francisco on Wednesday.
The chip is based on Intel's newest 32-nanometer process technology. Generally, the smaller the manufacturing process, the better the performance. Most Intel processors still use "fatter" 45-nanometer technology.
Like other Core i series processors, it features Hyper-Threading, which can double the number of tasks--or threads--a processor can execute. The technology, which is not offered on prior-generation Core 2 chips, allows a six-core processor to handle 12 threads.
"The Core i7-980X Extreme Edition is the fastest desktop processor we have ever tested, bar none," HotHardware.com said in a review published on Wednesday. "Factor in support for AES-NI, HyperThreading, and bump the shared L3 cache up to a cool 12MB, and you've got the makings of one seriously fast CPU." (AES-NI, or Advanced Encryption Standard New Instruction, is a technology for boosting security, available on Intel "Westmere" 32-nanometer processors.)
As many users will elect to build their own systems, motherboards already available from vendors such as Gigabyte (e.g., the EX58A-UD5) and Asus can take the new 980x chip. Game box suppliers such as Falcon Northwest and Dell's Alienware unit are also expected to offer configurations with the new processor. (Update: CNET has reviewed the Falcon Northwest Mach V, saying: "record-setting application performance thanks to overclocking and Intel's new six-core Core i7 chip.")
Intel also introduced GPA (graphics performance analyzer) v3.0, which helps PC game developers analyze and optimize game performance. The updated development platform supports multicore optimizations and includes support for DirectX 10.1 and 64-bit game executables, Intel said.
Intel debuts six-core gaming chip
Tuesday, March 23, 2010
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Microsoft Outlook
Monday, March 22, 2010
If you use both Outlook and MySpace, you are part of an interesting demographic. But you are also in luck.
Microsoft and MySpace said on Wednesday that they are ready with the beta version of a tool that lets Outlook users see their MySpace connections within the e-mail and calendaring program. A new "social connector" feature for Outlook lets users connect to social networks, including MySpace, LinkedIn, and soon Facebook, too.
In a blog posting, Microsoft said the connector for MySpace is now ready.
"MySpace for Outlook enables you to view activity updates for friends and colleagues in the People Pane, synchronize your MySpace contact list to your Outlook contacts, and get one-click access to profiles," Outlook program manager Michael Affronti said in the blog.
The MySpace connector works with Outlook 2003, Outlook 2007, and Outlook 2010. A beta of the connector for LinkedIn was made available last month. The connector for Facebook is due sometime in the first half of this year.
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Twitter to block malicious links
Sunday, March 21, 2010
Twitter is launching a new service designed to stop users of the social-media site from getting duped by phishing links that steal their login credentials and other attacks.
The company will route all links submitted to the site through a filter created to catch links that lead to malware, the company said on the Twitter blog on Tuesday.
"A couple weeks ago, Biz [Stone, Twitter co-founder] explained how Twitter users were being victimized by phishing scams spread primarily through links in direct messages," the post said. "Basically, people click the link and bad things happen. My team can only detect these scams after malicious links have already been sent out."
With the new filtering service, even if a bad link is already sent out in an e-mail notification and somebody clicks on it, the user will be safe, according to the post.
The filtering will focus on links sent via direct messages and e-mail notifications about direct messages since the attacks occur primarily in those communications.
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PS3 motion controller
Saturday, March 20, 2010
A small device that looks like a microphone--but with something on top of it that looks like a ping pong ball with an LED inside--Move is Sony's bid to gain control over the motion controller wars that are currently led by Nintendo, with its Wii controller, and which many think will be dominated by Microsoft and its Project Natal controller system.
To Sony, releasing the Move is an obvious move for the PlayStation, given it believes it started the motion controller era with its Eye Toy. Sony held its press conference during the Game Developers Conference here.
Now, the Move, which will be available this fall in a starter kit that begins at under $100 for a Move, a PlayStation eye camera and a game, is its attempt to jump ahead of Microsoft's Natal and to begin winning over Wii users.
"We like to think that the migration path between Wii households and PlayStation households is a natural path," said Peter Dille, Sony's senior vice president for marketing and PlayStation.
Shuehei Yoshida, Sony's president for worldwide studios, said Move will "demonstrate that the motion controller for PS3 will be the solution for both casual and hard-core gamers alike" and that the types of games Sony can create with it are "amazingly diverse."
Among the types of games Move will work with include those that involve swords, bows and arrows, guns, punching and much more. The idea is that Move will provide players with a realistic and precise feeling of holding whatever kind of thing the game calls for, be it a sword or a gun.
Sony first talked about its new motion controller at E3 last year but didn't have a name or any kind of timing. Now, by unveiling the device's name it can begin what Dille said will be the company's biggest video game marketing effort of the year.
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